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Ranged

  1. Ranged Mastery10 levels, 1 point each

    Increase any Ranged Damage by 5.0%.

  2. Sharpshooter Capacity5 levels, 1 point each

    Increase the max stacks of Sharpshooter by 3.0.

  3. Ricochet5 levels, 1 point each

    Ranged attacks have a 10.0% chance to fire an arrow to the nearest enemy. 2s cooldown. Does not include magic attacks.

  4. Critical Pity5 levels, 1 point each

    Missing a CRIT will increase your Crit Chance by 0.35 for 2.0s, up to 6 times. Removed when crit.

  5. Ultimatum Criterium5 levels, 1 point each

    Casting your Ultimate will increase your Crit Chance by 2.0 for 5s.

  6. Ultimatum Vigorus5 levels, 1 point each

    Casting your Ultimate will increase your Crit Damage by 4.0 for 5s.

  7. Glass Cannon5 levels, 1 point each

    Decrease your Health Regen by 40.0%, but increase your damage by 2.5%.

  8. Hot Streak5 levels, 1 point each

    Upon reaching 10 stacks, gain 1.5 Crit Chance and 4.0 Crit Damage for 5s.

  9. Sharpshooter Stacks5 levels, 2 points each

    Every hit within 0.4s grants 1 Sharpshooter stack, increasing damage by 0.3% per stack. Up to 10 stacks. Will reset upon taking damage. 0.2s cooldown.

  10. Calculated Strike5 levels, 2 points each

    Killing an enemy has a 10.0% chance to reset your attack cooldown.

  11. Elemental Burst5 levels, 2 points each

    Gain 1.5 Crit Damage for every unique Elemental Defense active.

  12. Glass Cannon5 levels, 2 points each

    Decrease your Max Health by 30.0%, but increase your damage by 7.5%.

  13. Glass Cannon5 levels, 1 point each

    Decrease your Base Defense by 20.0%, but increase your damage by 6.0%.

  14. Infinite Ammo5 levels, 3 points each

    Consume 4.0% less ranged ammo.

  15. Power Reservation5 levels, 3 points each

    Ranged weapons consume 3.0% less energy.

  16. Deadeye Capacity5 levels, 1 point each

    Increase the max stacks of Deadeye by 1.0.

  17. Deadeye Stacks5 levels, 2 points each

    Critical Hits grant 1 Deadeye stack, increasing Crit Chance by 0.5 per stack for 1.25s, up to 3 stacks.

  18. Powerful5 levels, 2 points each

    Gain 8.0 Critical Damage.

  19. Tactical5 levels, 2 points each

    Gain 4.0 Critical Chance.

  20. Crazy Crits5 levels, 2 points each

    Any Crit Chance beyond 100% can land a CRAZY CRIT, increasing your damage by 5.0%.

  21. Crazy Damage5 levels, 1 point each

    Add 4.0% of your Crit Damage to CRAZY CRITS.

  22. Perfect Chain5 levels, 1 point each

    At max stacks, increase Crit Damage by 4.0 for 5s and remove all stacks.

  23. Swift Strikes5 levels, 1 point each

    Decrease the cooldown of your default attacks by 5.0%.

  24. Swift Channels5 levels, 1 point each

    Decrease the cooldown of your weapon abilities by 5.0%.

  25. Evasion5 levels, 1 point each

    Taking damage grants 5.0 Speed for 2.0s.

  26. Steady Footing5 levels, 1 point each

    Take 4.0% less damage while moving.

  27. Crazy Damage5 levels, 1 point each

    CRAZY CRITS can trigger at 2.0% less Crit Chance.