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Mining tree

  1. Mining Specialist10 levels, 1 point each

    Lower the interval limit of mining nodes by 1.0%.

  2. Gambling Addict5 levels, 1 point each

    On harvest, lower your CHANCE by 0.25%, but increase your LUCK by 0.25%.

  3. Better Together5 levels, 1 point each

    Upon starting, gain 1.0% LUCK for every player within leash range. Up to 6 players!

  4. Shared Sympathy5 levels, 1 point each

    Gain a 2.0% chance per player on the same node to not deplete a life. Up to 6 players!

  5. UNDEFINED5 levels, 1 point each

    Not in the game yet.

  6. UNDEFINED5 levels, 1 point each

    Not in the game yet.

  7. Open Zone5 levels, 1 point each

    Increase the leash range of mining nodes by 1.0 block(s).

  8. Lucky Grit5 levels, 1 point each

    Decrease your Efficiency by 15.0%, but increase your LUCK by 5.0%.

  9. Ore Invocation5 levels, 2 points each

    Upon harvest, adds 0.07% LUCK to your current session.

  10. Efficient Miner5 levels, 2 points each

    Gain 5.0% Mining Efficiency.

  11. Lucky Miner5 levels, 2 points each

    Gain 4.0 Mining Luck.

  12. Master Minigamer5 levels, 2 points each

    The mining minigame grants 10.0% more ticks.

  13. QTE Manifold5 levels, 1 point each

    Decrease your Efficiency by 15.0%, but QTEs appear 10.0% more often.

  14. Rescindment5 levels, 3 points each

    Upon harvest, gain a 4.0% chance to not deplete a life.

  15. Serotonin Boost5 levels, 3 points each

    Flying QTEs are 10.0% more effective.

  16. Perfectly Balanced5 levels, 1 point each

    Decrease QTE chance by 20.0%, but increase your CHANCE by 3.0%.

  17. Ore Commitment5 levels, 2 points each

    Upon harvest, adds 0.1% CHANCE to your current session.

  18. Focused Miner5 levels, 2 points each

    QTEs will appear 5.0% more often.

  19. Experienced Miner5 levels, 2 points each

    Gain 3.0% Mining Experience.

  20. Pity Manifester5 levels, 2 points each

    Upon gaining Ticks, gain 0.3% of the amout as LUCK.

  21. Sharpshooter5 levels, 1 point each

    Decrease the leash range by 15.0%, but flying QTEs are 10.0% more effective.

  22. Cost-Effective Power5 levels, 1 point each

    Gain up to 2.5% CHANCE the closer your power is to the required power.

  23. UNDEFINED5 levels, 1 point each

    Not in the game yet.

  24. UNDEFINED5 levels, 1 point each

    Not in the game yet.

  25. UNDEFINED5 levels, 1 point each

    Not in the game yet.

  26. UNDEFINED5 levels, 1 point each

    Not in the game yet.

  27. Anxious Clicker5 levels, 1 point each

    Decrease QTE chance by 10.0%, but flying QTEs are 15.0% more effective.