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Melee

  1. Melee Mastery10 levels, 1 point each

    Increase any Melee Damage by 5.0%.

  2. Bloodlust Capacity5 levels, 1 point each

    Increase the max stacks of Bloodlust by 1.0.

  3. Relentless Assault5 levels, 1 point each

    Killing an enemy will increase your next hit by 4.0% damage.

  4. Chained Strike5 levels, 1 point each

    Every 5th Hit on an enemy deals 10.0% more damage.

  5. Ultimatum Scream5 levels, 1 point each

    Casting your Ultimate will increase damage of default attacks by 4.0% for 5s.

  6. Ultimatum Vengance5 levels, 1 point each

    Casting your Ultimate will increase damage of weapon abilities by 4.0% for 5s.

  7. Poisoned Potatoes5 levels, 1 point each

    Decrease the Defense of enemies hit by one by 5.0% for 6.0s.

  8. Bloodthirsty5 levels, 1 point each

    When Bloodlust expires, your next hit will deal 1.0% more damage per stack.

  9. Bloodlust Stacks5 levels, 2 points each

    Every hit you take within 1.25s grants 1 Bloodlust stack, increasing damage by 1.0% per stack. Up to 3 stacks.

  10. Wounded Striker5 levels, 2 points each

    Recover for 0.5% of your damage dealt, up to 2.5% Max Health. 0.5s cooldown.

  11. Healthy5 levels, 2 points each

    Gain 10.0% Health Regen

  12. Potato Mines5 levels, 2 points each

    Getting hit has a 10.0% chance to spawn a Potato Mine, which explodes whenever an enemy walks over it, dealing 10.0% damage. Max 3 potatoes. One recharges every 8s.

  13. Hot Potato5 levels, 1 point each

    After one explodes, your next hit will deal 15.0% more damage.

  14. Infinite Ammo5 levels, 3 points each

    Consume 4.0% less melee ammo.

  15. Power Reservation5 levels, 3 points each

    Melee weapons consume 3.0% less energy.

  16. Burst Plating5 levels, 1 point each

    When a plate gets broken, deal 50.0% Damage to nearby enemies.

  17. Battle Plates5 levels, 2 points each

    Generate a Plate every 6 seconds, negating hits that deal less than 7.5% Max Health. Max 1.0 Plates. Will start regenerating 20.0s after your last hit.

  18. Protection5 levels, 2 points each

    Gain 5.0% Generic Defense

  19. Hulky5 levels, 2 points each

    Gain 5.0% Health

  20. Threatening5 levels, 2 points each

    Dealing damage increases your Threat towards that enemy by 20.0% of your damage. Not always applicable.

  21. Threatening5 levels, 1 point each

    Constantly taunt nearby enemies, multiplying your threat by 4.0% every few seconds. Not always applicable.

  22. Emergency Plating5 levels, 1 point each

    Gain 10.0% reduced damage for 4.0s after the last plate breaks.

  23. Heavy Strikes5 levels, 1 point each

    Default attacks deal 2.0% more damage.

  24. Heavy Techniques5 levels, 1 point each

    Weapon abilities deal 2.5% more damage.

  25. Big Hitter5 levels, 1 point each

    Taking more than 50% damage in a single hit will slowly recover 10.0% Max Health split across 5s. 20s cooldown.

  26. Team Tanker5 levels, 1 point each

    Take 20.0% of the damage nearby players take.

  27. Apex Aggressor5 levels, 1 point each

    Deal 4.0% more damage while you are the enemy's highest threat.