Melee
Melee Mastery
Increase any Melee Damage by 5.0%.
Bloodlust Capacity
Increase the max stacks of Bloodlust by 1.0.
Relentless Assault
Killing an enemy will increase your next hit by 4.0% damage.
Chained Strike
Every 5th Hit on an enemy deals 10.0% more damage.
Ultimatum Scream
Casting your Ultimate will increase damage of default attacks by 4.0% for 5s.
Ultimatum Vengance
Casting your Ultimate will increase damage of weapon abilities by 4.0% for 5s.
Poisoned Potatoes
Decrease the Defense of enemies hit by one by 5.0% for 6.0s.
Bloodthirsty
When Bloodlust expires, your next hit will deal 1.0% more damage per stack.
Bloodlust Stacks
Every hit you take within 1.25s grants 1 Bloodlust stack, increasing damage by 1.0% per stack. Up to 3 stacks.
Wounded Striker
Recover for 0.5% of your damage dealt, up to 2.5% Max Health. 0.5s cooldown.
Healthy
Gain 10.0% Health Regen
Potato Mines
Getting hit has a 10.0% chance to spawn a Potato Mine, which explodes whenever an enemy walks over it, dealing 10.0% damage. Max 3 potatoes. One recharges every 8s.
Hot Potato
After one explodes, your next hit will deal 15.0% more damage.
Infinite Ammo
Consume 4.0% less melee ammo.
Power Reservation
Melee weapons consume 3.0% less energy.
Burst Plating
When a plate gets broken, deal 50.0% Damage to nearby enemies.
Battle Plates
Generate a Plate every 6 seconds, negating hits that deal less than 7.5% Max Health. Max 1.0 Plates. Will start regenerating 20.0s after your last hit.
Protection
Gain 5.0% Generic Defense
Hulky
Gain 5.0% Health
Threatening
Dealing damage increases your Threat towards that enemy by 20.0% of your damage. Not always applicable.
Threatening
Constantly taunt nearby enemies, multiplying your threat by 4.0% every few seconds. Not always applicable.
Emergency Plating
Gain 10.0% reduced damage for 4.0s after the last plate breaks.
Heavy Strikes
Default attacks deal 2.0% more damage.
Heavy Techniques
Weapon abilities deal 2.5% more damage.
Big Hitter
Taking more than 50% damage in a single hit will slowly recover 10.0% Max Health split across 5s. 20s cooldown.
Team Tanker
Take 20.0% of the damage nearby players take.
Apex Aggressor
Deal 4.0% more damage while you are the enemy's highest threat.