Magic
Magic Mastery
Increase any Magic Damage by 5.0%.
Focus Capacity
Increase the max stacks of Focus by 1.0.
Crystal Insights
Landing a CRIT has a 5.0% chance to spawn a Crystal Shard that increases Elemental Power by 6.0% for 8s when near.
Natural Distillation
Converts 5.0% of your Crit Damage into Elemental Power.
Potential Charge
Killing an enemy will lower the Ultimate cooldown by 0.8s.
Ultimate Cheering
Casting your Ultimate will recover 2.5% Max Health and 5.0 Energy split across 5s.
Power Crystals
Hitting an enemy has a 5.0% chance to drop an Energy Crystal. Pick it up to recover 4.0 Energy. 0.5s cooldown
Mindful Recovery
When Focus expires, regain 1.5 Energy and 0.5% Max Health per stack.
Focus Stacks
Every shared kill within 1.0s will grant 1 Focus stack, increasing damage by 1.0% per stack, up to 3 stacks.
The Avatar
Increase Elemental Power by 10.0%. Increases their effectiveness.
Elemental Synergy
Gain 1.0 Elemental Power for every 1 Energy Regen above 10/s, up to 10.0.
Recovery Crystals
Hitting an enemy has a 4.0% chance to drop a Healing Crystal. Pick it up to recover 2.0% Max Health. 0.5s cooldown
Crystal Combustion
Crystals that despawn will deal 30.0% damage to nearby enemies.
Infinite Ammo
Consume 4.0% less magic ammo.
Power Reservation
Magic weapons consume 3.0% less energy.
Empathic Soul
Enemies inflicted with Grief will recover 2.0% Max Health on kill.
Grief Infliction
Killing an enemy will inflict Grief to nearby enemies for 2.0s. Affected enemies take 13.0% more damage.
Energetic
Gain 5.0 Energy Regen
Energized
Gain 5.0 Max Energy
Support Orbs
Hits have a 6.0% chance to spawn a Magical Orb around you, shooting at enemies. Lasts 4.0s, up to 3 orbs. RED: Deals 30.0% damage. GREEN: Heals a player for 6.0%. BLUE: The enemy takes +4.0% damage.
Magical Capacity
CRITS have a 10.0% chance to restore 1 Charge, up to 3. Recharging takes 12.0s per orb.
Last Sorrow
When Grief expires, the enemy will take 5.0% more damage on the next hit.
Mystic Flow
Default attacks take 5.0% less energy.
Mystic Surge
Weapon abilities take 4.0% less energy.
Elemental Knowledge
Gain 1.0% damage for every unique elemental defense.
Reenergize
Recover 0.15 Energy for every 1% damage taken.
Magic Syphon
When an orb expires, recover 1.0% Max Health and 6.0 Energy to yourself and nearby players.