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Magic

  1. Magic Mastery10 levels, 1 point each

    Increase any Magic Damage by 5.0%.

  2. Focus Capacity5 levels, 1 point each

    Increase the max stacks of Focus by 1.0.

  3. Crystal Insights5 levels, 1 point each

    Landing a CRIT has a 5.0% chance to spawn a Crystal Shard that increases Elemental Power by 6.0% for 8s when near.

  4. Natural Distillation5 levels, 1 point each

    Converts 5.0% of your Crit Damage into Elemental Power.

  5. Potential Charge5 levels, 1 point each

    Killing an enemy will lower the Ultimate cooldown by 0.8s.

  6. Ultimate Cheering5 levels, 1 point each

    Casting your Ultimate will recover 2.5% Max Health and 5.0 Energy split across 5s.

  7. Power Crystals5 levels, 2 points each

    Hitting an enemy has a 5.0% chance to drop an Energy Crystal. Pick it up to recover 4.0 Energy. 0.5s cooldown

  8. Mindful Recovery5 levels, 1 point each

    When Focus expires, regain 1.5 Energy and 0.5% Max Health per stack.

  9. Focus Stacks5 levels, 2 points each

    Every shared kill within 1.0s will grant 1 Focus stack, increasing damage by 1.0% per stack, up to 3 stacks.

  10. The Avatar5 levels, 2 points each

    Increase Elemental Power by 10.0%. Increases their effectiveness.

  11. Elemental Synergy5 levels, 2 points each

    Gain 1.0 Elemental Power for every 1 Energy Regen above 10/s, up to 10.0.

  12. Recovery Crystals5 levels, 2 points each

    Hitting an enemy has a 4.0% chance to drop a Healing Crystal. Pick it up to recover 2.0% Max Health. 0.5s cooldown

  13. Crystal Combustion5 levels, 1 point each

    Crystals that despawn will deal 30.0% damage to nearby enemies.

  14. Infinite Ammo5 levels, 3 points each

    Consume 4.0% less magic ammo.

  15. Power Reservation5 levels, 3 points each

    Magic weapons consume 3.0% less energy.

  16. Empathic Soul5 levels, 1 point each

    Enemies inflicted with Grief will recover 2.0% Max Health on kill.

  17. Grief Infliction5 levels, 2 points each

    Killing an enemy will inflict Grief to nearby enemies for 2.0s. Affected enemies take 13.0% more damage.

  18. Energetic5 levels, 2 points each

    Gain 5.0 Energy Regen

  19. Energized5 levels, 2 points each

    Gain 5.0 Max Energy

  20. Support Orbs5 levels, 2 points each

    Hits have a 6.0% chance to spawn a Magical Orb around you, shooting at enemies. Lasts 4.0s, up to 3 orbs. RED: Deals 30.0% damage. GREEN: Heals a player for 6.0%. BLUE: The enemy takes +4.0% damage.

  21. Magical Capacity3 levels, 2 points each

    CRITS have a 10.0% chance to restore 1 Charge, up to 3. Recharging takes 12.0s per orb.

  22. Last Sorrow5 levels, 1 point each

    When Grief expires, the enemy will take 5.0% more damage on the next hit.

  23. Mystic Flow5 levels, 1 point each

    Default attacks take 5.0% less energy.

  24. Mystic Surge5 levels, 1 point each

    Weapon abilities take 4.0% less energy.

  25. Elemental Knowledge5 levels, 1 point each

    Gain 1.0% damage for every unique elemental defense.

  26. Reenergize5 levels, 1 point each

    Recover 0.15 Energy for every 1% damage taken.

  27. Magic Syphon5 levels, 1 point each

    When an orb expires, recover 1.0% Max Health and 6.0 Energy to yourself and nearby players.