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Combat tree

  1. Crazy Damage5 levels, 1 point each

    When an orb expires, recover 1.0% Max Health and 6.0 Energy to yourself and nearby players.

  2. Steady Footing5 levels, 1 point each

    Take 4.0% less damage while moving.

  3. Evasion5 levels, 1 point each

    Taking damage grants 5.0 Speed for 2.0s.

  4. Swift Channels5 levels, 1 point each

    Decrease the cooldown of your weapon abilities by 5.0%.

  5. Swift Strikes5 levels, 1 point each

    Decrease the cooldown of your default attacks by 5.0%.

  6. Perfect Chain5 levels, 1 point each

    At max stacks, increase Crit Damage by 4.0 for 5s and remove all stacks.

  7. Crazy Damage5 levels, 1 point each

    CRITS have a 10.0% chance to restore 1 Charge, up to 3. Recharging takes 12.0s per orb.

  8. Crazy Crits5 levels, 2 points each

    Hits have a 6.0% chance to spawn a Magical Orb around you, shooting at enemies. Lasts 4.0s, up to 3 orbs.

  9. Tactical5 levels

    Gain 4.0 Critical Chance.

  10. Powerful5 levels, 2 points each

    Gain 8.0 Critical Damage.

  11. Deadeye Stacks5 levels, 2 points each

    Critical Hits grant 1 Deadeye stack, increasing Crit Chance by 0.5 per stack for 1.25s, up to 3 stacks.

  12. Deadeye Capacity5 levels, 1 point each

    Increase the max stacks of Deadeye by 1.0.

  13. Power Reservation5 levels, 3 points each

    Melee weapons consume 3.0% less energy.

  14. Ranged Mastery10 levels

    Increase any Ranged Damage by 5.0%.

  15. Infinite Ammo5 levels, 3 points each

    Consume 4.0% less ranged ammo.

  16. Glass Cannon5 levels, 1 point each

    Decrease your Base Defense by 20.0%, but increase your damage by 4.0%.

  17. Glass Cannon5 levels, 2 points each

    Decrease your Max Health by 30.0%, but increase your damage by 5.0%.

  18. Elemental Burst5 levels, 2 points each

    Gain 2.0 Elemental Power for every 1 Energy Regen above 10/s, up to 10.0.

  19. Calculated Strike5 levels, 2 points each

    Increase Elemental Power by 8.0%.

  20. Sharpshooter Stacks5 levels, 2 points each

    Every hit within 0.4s grants 1 Sharpshooter stack, increasing damage by 0.3% per stack. Up to 10 stacks. Will reset upon taking damage. 0.2s cooldown.

  21. Hot Streak5 levels, 1 point each

    Upon reaching 10 stacks, gain 1.5 Crit Chance and 4.0 Crit Damage for 5s.

  22. Glass Cannon5 levels, 1 point each

    Decrease your Health Regen by 40.0%, but increase your damage by 2.5%.

  23. Ultimatum Vigorus5 levels, 1 point each

    Casting your Ultimate will recover 2.5% Max Health and 5.0 Energy split across 5s.

  24. Ultimatum Criterium5 levels, 1 point each

    Casting your Ultimate will increase your Crit Chance by 2.0 for 5s.

  25. Critical Pity5 levels, 1 point each

    Converts 5.0% of your Crit Damage into 2x Elemental Power.

  26. Ricochet5 levels, 1 point each

    Ranged attacks have a 10.0% chance to fire an arrow to the nearest enemy. 2s cooldown. Does not include magic attacks.

  27. Sharpshooter Capacity5 levels, 1 point each

    Increase the max stacks of Sharpshooter by 3.0.