Combat tree
Crazy Damage
When an orb expires, recover 1.0% Max Health and 6.0 Energy to yourself and nearby players.
Steady Footing
Take 4.0% less damage while moving.
Evasion
Taking damage grants 5.0 Speed for 2.0s.
Swift Channels
Decrease the cooldown of your weapon abilities by 5.0%.
Swift Strikes
Decrease the cooldown of your default attacks by 5.0%.
Perfect Chain
At max stacks, increase Crit Damage by 4.0 for 5s and remove all stacks.
Crazy Damage
CRITS have a 10.0% chance to restore 1 Charge, up to 3. Recharging takes 12.0s per orb.
Crazy Crits
Hits have a 6.0% chance to spawn a Magical Orb around you, shooting at enemies. Lasts 4.0s, up to 3 orbs.
Tactical
Gain 4.0 Critical Chance.
Powerful
Gain 8.0 Critical Damage.
Deadeye Stacks
Critical Hits grant 1 Deadeye stack, increasing Crit Chance by 0.5 per stack for 1.25s, up to 3 stacks.
Deadeye Capacity
Increase the max stacks of Deadeye by 1.0.
Power Reservation
Melee weapons consume 3.0% less energy.
Ranged Mastery
Increase any Ranged Damage by 5.0%.
Infinite Ammo
Consume 4.0% less ranged ammo.
Glass Cannon
Decrease your Base Defense by 20.0%, but increase your damage by 4.0%.
Glass Cannon
Decrease your Max Health by 30.0%, but increase your damage by 5.0%.
Elemental Burst
Gain 2.0 Elemental Power for every 1 Energy Regen above 10/s, up to 10.0.
Calculated Strike
Increase Elemental Power by 8.0%.
Sharpshooter Stacks
Every hit within 0.4s grants 1 Sharpshooter stack, increasing damage by 0.3% per stack. Up to 10 stacks. Will reset upon taking damage. 0.2s cooldown.
Hot Streak
Upon reaching 10 stacks, gain 1.5 Crit Chance and 4.0 Crit Damage for 5s.
Glass Cannon
Decrease your Health Regen by 40.0%, but increase your damage by 2.5%.
Ultimatum Vigorus
Casting your Ultimate will recover 2.5% Max Health and 5.0 Energy split across 5s.
Ultimatum Criterium
Casting your Ultimate will increase your Crit Chance by 2.0 for 5s.
Critical Pity
Converts 5.0% of your Crit Damage into 2x Elemental Power.
Ricochet
Ranged attacks have a 10.0% chance to fire an arrow to the nearest enemy. 2s cooldown. Does not include magic attacks.
Sharpshooter Capacity
Increase the max stacks of Sharpshooter by 3.0.